![]() ![]() ![]() Not to mention, the new development style will allow the game to become much more inclusive and allow employees more input than they would originally have had. Eight long years have passed since the release of the most recent entry in the Grand Theft Auto franchise, the immensely popular 2013s Grand Theft Auto V. With more time and a less toxic work environment, writers will be able to fully flesh out characters, make interesting narrative choices, and create a deeper emotional arc for the story. More buildings that players can enter, a wider variety of weapons and vehicles, deeper customization, and even new types of gameplay are all features that would create a richer and more immersive experience for players. The previous entry had a massive map, so in addition to increasing the size, Rockstar can use this time to create a game that has more depth, too. This will also ensure that Grand Theft Auto VI can do more than just improve upon previous GTA games. That, in turn, allows them to craft a better game that will be worth the wait. While initial development only involved creating 3D models, executive producer Sam Houser said 'it really kicked off at the beginning of 2002' and lasted about nine months. The improved workplace reassures that employees can work on a project they love in a safe environment. Rockstar North began to develop Grand Theft Auto: Vice City in late 2001, around the time of Grand Theft Auto IIIs release. These changes have sought to improve employees' physical health as well as their mental health.
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